Data you use must come from your Wii U console. No acts of downloading or uploading copyrighted data. You can find and download the Cemu emulator by clicking here. If the game doesn't load past a black screen, please don't create a new thread asking for help. Please refer to the compatibility list to check if a game is compatible. We highly encourage you to use New Reddit instead of Old Reddit we will no longer be updating the Old Reddit page! Official Cemu Guide & Walkthrough Motion Controls Online Play Optimizing Cemu Optimization for Breath of the Wild General InformationĬemu is a highly experimental, Proprietary (not open-source) Wii U emulator. Background music is still garbled.On this subreddit you can discuss, share or gather knowledge about emulation and Cemu. No discernible improvement from previous versions.īoots and run again. BGM still stutters and is screechy/poppy, as are longer/louder sounds. To avoid this, go into \content\movie and deleting the video there). The game can still be navigated, but without a save file you will get stuck at having to paint toad after the first enemy battle.Īs of Cemu 1.22.5, this freeze has been fixed Crash after intro video This also applies to what Mario will try and paint on the title screen. As of 1.22.4, when trying to use your paint hammer in any place, the game will freeze, however, the music will continue playing.The screen blurs at this point, making it nearly impossible to complete.Īs of Cemu 1.25.0, this bug has been fixed Paint Hammer Usage Freeze On the level "Kiwano Temple", there is a section where you need to escape rising lava.Reboot the game to resolve this.Īs of Cemu 1.26.0, this issue is fixed. Very rarely the background music will become a scratching noise throughout the entire game.However there are overlapping issues and it does not look as intended. There is a workaround fix via the graphic pack "Invisible Characters in Cutout Mode".The sequence can still be completed, but you won't be able to see the flag or where you are during them. When using Cutout, after the cut area is removed, sprites won't render.Sprites not rendering during Cutout sequences They can be seen in the Prisma Museum menu as well as the Wringer shop menu. These issues are most visible during page switching transitions. Additionally, z-fighting can be seen on the top left corner between the page icons and the bar linking them together. Menu options will sometimes flicker horizontally. This usually only happens on the first usage of the Paint Hammer since game launch or level entry. Using the Paint Hammer may make black artifacts briefly appear when using the OpenGL renderer. Alternatively you can use the program Joy2key or something else in order to map a key to a specific analogue threshold, then map it in Cemu pretty finicky at best.īlack artifacts when using the Paint Hammer.Keyboards do not detect levels of pressure, so a controller with an analog stick is needed to complete the level. In the level "Sunset Express", you need to walk slowly to hit a Shunned Guy.While this make it hard to judge where you can go on the corridor, the game can be progressed normally. In the last level, there is a black paint flooding on a corridor that is not shown on neither OpenGL nor Vulkan.Should only affect OpenGL users there is also a workaround fix via the graphic pack "Green Tinted Characters".īlack Paint Corridor is not visible on Bowser Castle.Using the Megaphone Thing in battle crashes the game, so try to avoid using it.Using the Megaphone Thing in battle crashes the game The frame rate no longer stutters with Multi-core recompiler (post 1.22.11) but graphical stutter is an issue in some versions after this, so Single-core recompiler is still advised (the stutter is fixed by the "Improved Performance" graphic pack). Please remember you set this option as the game may have this issue resolved in the future, meaning Multi-core could become both better performing and more stable. Ensure you set this to Single-core Recompiler, not Single-core Interpreter. To change your Recompiler option, right-click the game in Cemu and open the GameProfile option. Please use Single-core Recompiler until this has been resolved in a future update. Current issues with Multi-core Recompiler (often used by Auto,) will result in performance issues.Known Issues Performance Issues, unable to maintain 30FPS 1.8 Sprites not rendering during Cutout sequences.1.6 Black artifacts when using the Paint Hammer.1.4 Black Paint Corridor is not visible on Bowser Castle.1.2 Using the Megaphone Thing in battle crashes the game.1.1 Performance Issues, unable to maintain 30FPS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |